iGeneralFactoryState Member List
This is the complete list of members for iGeneralFactoryState, including all inherited members.| AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| AddRenderBuffer(const char *name, csRenderBufferComponentType component_type, int component_size)=0 | iGeneralFactoryState | [pure virtual] |
| CalculateNormals()=0 | iGeneralFactoryState | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GenerateBox(const csBox3 &box)=0 | iGeneralFactoryState | [pure virtual] |
| GetColor() const=0 | iGeneralMeshState | [pure virtual] |
| GetColors()=0 | iGeneralFactoryState | [pure virtual] |
| GetMaterialWrapper() const=0 | iGeneralMeshState | [pure virtual] |
| GetMixMode() const=0 | iGeneralMeshState | [pure virtual] |
| GetNormals()=0 | iGeneralFactoryState | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTexels()=0 | iGeneralFactoryState | [pure virtual] |
| GetTriangleCount() const=0 | iGeneralFactoryState | [pure virtual] |
| GetTriangles()=0 | iGeneralFactoryState | [pure virtual] |
| GetVertexCount() const=0 | iGeneralFactoryState | [pure virtual] |
| GetVertices()=0 | iGeneralFactoryState | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| Invalidate()=0 | iGeneralFactoryState | [pure virtual] |
| IsBack2Front() const=0 | iGeneralFactoryState | [pure virtual] |
| IsLighting() const=0 | iGeneralMeshState | [pure virtual] |
| IsManualColors() const=0 | iGeneralMeshState | [pure virtual] |
| IsShadowCasting() const=0 | iGeneralMeshState | [pure virtual] |
| IsShadowReceiving() const=0 | iGeneralMeshState | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| SetBack2Front(bool b2f)=0 | iGeneralFactoryState | [pure virtual] |
| SetColor(const csColor &col)=0 | iGeneralMeshState | [pure virtual] |
| SetLighting(bool l)=0 | iGeneralMeshState | [pure virtual] |
| SetManualColors(bool m)=0 | iGeneralMeshState | [pure virtual] |
| SetMaterialWrapper(iMaterialWrapper *material)=0 | iGeneralMeshState | [pure virtual] |
| SetMixMode(uint mode)=0 | iGeneralMeshState | [pure virtual] |
| SetRenderBuffer(const char *name, float *value)=0 | iGeneralFactoryState | [pure virtual] |
| SetRenderBufferComponent(const char *name, int index, int component, float value)=0 | iGeneralFactoryState | [pure virtual] |
| SetShadowCasting(bool m)=0 | iGeneralMeshState | [pure virtual] |
| SetShadowReceiving(bool m)=0 | iGeneralMeshState | [pure virtual] |
| SetTriangleCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
| SetVertexCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
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