iModelDataLight Struct Reference
A light source in the scene. More...
#include <mdldata.h>
Inheritance diagram for iModelDataLight:

Public Methods | |
| virtual iObject * | QueryObject ()=0 |
| Query the iObject for this light. | |
| virtual float | GetRadius () const=0 |
| Return the radius (brightness) of this light. | |
| virtual void | SetRadius (float r)=0 |
| Set the radius (brightness) of this light. | |
| virtual const csColor & | GetColor () const=0 |
| Return the color of the light. | |
| virtual void | SetColor (const csColor &)=0 |
| Set the color of the light. | |
| virtual const csVector3 & | GetPosition () const=0 |
| Set the position of the light. | |
| virtual void | SetPosition (const csVector3 &)=0 |
| Return the position of the light. | |
| virtual iModelDataLight * | Clone () const=0 |
| Clone this light source. | |
Detailed Description
A light source in the scene.
Definition at line 373 of file mdldata.h.
Member Function Documentation
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Clone this light source.
Implemented in csModelDataLight. |
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Return the color of the light.
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Set the position of the light.
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Return the radius (brightness) of this light.
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Query the iObject for this light.
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Set the color of the light.
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Return the position of the light.
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Set the radius (brightness) of this light.
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The documentation for this struct was generated from the following file:
- imesh/mdldata.h
Generated for Crystal Space by doxygen 1.2.18
