GNU Robbo
-------------

This is very nice game oryginally written for Atari XL/XE by QXLand.

+---------+
| History |
+---------+
First version of Robbo was created in 1989, and in short time
has become very popular in "little" Atari's world. Main author -
Janusz Pelc has made very good job. There're rumours that he had
written the game 3 months just before his graduation exam ;)
The PC code was also written by Maciej Miasik.
Their next product - Robbo Konstructor allowed people to create their 
own levels. The QXLand company where they have been worked 
had sold the rights for PC version of Robbo 
to LK Avalon and then soon had disappeared from the software market.
AFAIK Avalon has no rights to code and idea on other platforms than
DOS and Windows. Maciej Miasik also announced that Robbo idea and code
is now published on free Creative Commons licence (see details at:
http://www.miasik.net/archive/2006/06/moje-gry-dla-kazdego/)

I just ported it to Linux trying to set Robbo's behaviour as 
similar as it is possible. You can still buy Windows version of Robbo
in "LK Avalon", with better graphics and new objects and levels.
Thunor joined to project in 2008 and completelly rebuilded first version.
Version 0.60 and above was mostly his job ;)

+--------------+
| Requirements |
+--------------+
For compiling you need to have SDL-devel and SDL_ttf library 
installed at your machine. All these libraries can be downloaded
from http://www.libsdl.org

+--------------+
| Installation |
+--------------+
See COMPILING.

+------+
| Keys |
+------+
Default PC controls :-

	Enter				Confirm
	Cursors				Move
	Cursors + RShift	Shoot
	R					Restart
	Escape				Exit

All keys are reconfigurable and are listed in Options. Digital and
analogue joysticks are also supported and it's possible to mix input
devices.

+----------------------+
| Command Line Options |
+----------------------+
GNU Robbo version 0.61
Usage: gnurobbo [options]

Options:
	-XRESxYRES	e.g. -800x480
	-ts n		Tile size 16 or 32
	-vpx		Maximise the viewport
	-f			Run the game fullscreen

The tile size of 16 is used in video modes less than 480x480.
On suitably large video modes, maximising the viewport will enable you
to see more of the level but this is considered cheating and is only
meant for level design and testing. Still, if you are interested in
designing levels you may want to try ./gnurobbo -800x600 -ts 16 -vpx

+-------------+
| Level files |
+-------------+
You can create own level files - more details can be found in
original.dat. Don't hesitate to send complete working levels to the
author. If it's sensible, be sure that it will be attached to official
game :-)

In the future I plan to release interface for graphical creating levels.

Homepage of this game is available at: http://gnurobbo.sourceforge.net

-- Alus and Thunor



