2008-06-02 Julien Jorge <julien_jorge@yahoo.fr>

	* version 0.2.1
	- Fix compilation issues with g++ 4.3.

2008-03-28 Julien Jorge <julien_jorge@yahoo.fr>

	* version 0.2

	* general
	- Removed the resource archive,
	- Removed the level compiler,
	- Better documentation,
	- New source code directory structure make the separation of the
	  modules more clear,
	- Various bug fixes,
	- Added Gimp scripts (Script-Fu) that create the resulting texture
	  of frames from the source .xcf file. Only for water.tga
	  currently.
	
	* bear::engine
	- Uniform interface for the game layers,
	- base_item can take a list of values as parameter,
	- base_item can take a pointer to a base_item as parameter,
	- The game save the time needed for each render and progress in a
	  file called 'stats.dat' (stats/debug),
	- A level can now be loaded incrementally (while an other level is
	  running, for example),
	- Robust system for the item handles,
	- Uniform access to the level globals via bear::engine::game,
	- Resources have no identifiers anymore (the file path is the id),
	- Zoom ability by changing the size of the camera.

	* bear::generic_item
	- Decoration classes are merged in one single class,
	- Bug fix: bear::base_train does not move deleted items anymore.

	* plee-the-bear
	- Minor changes in the structure of the tutorial level,
	- Better pictures.

	* Bear Factory
	- First release of the level editor.


2008-01-12 Julien Jorge <julien_jorge@yahoo.fr>

	* version 0.1.1

	* general:
	  - Port to x86_64.
	  - Port to Win32.
	  - Added a menu entry to launch the game.
	  - Reduced the speed of Plee.
	  - More intuitive name for the executable script.
	  - Clear separation between the engine and the game.
