# lines begining with # are comments

# This is the name of the game
#
name = Plee The Bear

# Define the size of the camera/screen
#
camera_width = 800
camera_height = 600

# Define the ratio of the active areas around the players or the camera,
# compared to the size of the screen
#
active_area_ratio = 2.0

# The folders where are the resources. You can set more than one resource_path.
# Spaces are not allowed in the paths.
#
# Do not forget the final /
#
resource_path = ../data/

# The resource archives. You can set more than one resource_archive.
# Spaces are not allowed in the path nor the name of the archives.
#
#resource_archive = data/plee-the-bear.ra

# A library from which we can get symbols to instanciate item classes.
# The current program is added by default.
#
library = ../bin/libbear_generic_items.so
library = ../bin/libplee_the_bear.so

# The prefix to use for controller's layout file.
# We will append "_i" to its name, to get the controller's layout of the ith
# player
base_layout_file_name = controller_layout

# The file to use for text resources.
language_file = lang/english.lng

# The first level to load. This level must be in the list defined after.
#
start_level = title_screen

# The list of all levels. Format is:
#
# level = level_name level_file
# 
# Spaces are not allowed in the name of the level nor the name of the file
#
level = start_level  level/gamned.cl
level = title_screen level/title_screen.cl
level = tutorial     level/tutorial.cl
level = demo         level/demo.cl
