-- Bugs Fixed and Ready For Release 
Added: Progress bar for showing mod download progress
Added: Skip now button to the skip all dialog
Added: Score and money given for lives left

Fixed: Clients are now informed when a client times out
Fixed: Collisions between disabled geoms are not performed
Fixed: Unique ID name lookup is not performed until ids tab is selected
Fixed: Unique ID name lookup is not performed when playing offline games
Fixed: Residual players that disconnect before loading the map will get correct weapons
Fixed: Fuel and select areas not being marked correctly on non-square maps
Fixed: Server refusing to allow move when client is trying to use all available fuel 
Fixed: When balancing teams bots will not leave until the beginning of the next round
Fixed: Landscape movement texture and message displayed for incorrect players
Fixed: Players cannot move through moving movementproof shields
Fixed: Timeout kicks can be logged multiple times
Fixed: Keepalive packets are sent from client even when graphics thread is locked
Fixed: Scorched collision handling does not occur within ODE collision proccessing
Fixed: WeaponAimedOver will now work as expected outside of the walled arena
Fixed: Landscape border on plan dialog should always be in-sync with the game

-- Bugs in current development release
Dvorak keyboard support is broken
Crashing when minimized during texture/level load

-- Things I am currently looking at
Fix crashing when people win (Graphics card drivers??)
Better collision for models (switch all models to targets, ODE issue?)
Better shadows?

-- Server Stuff
A way to set the maximum and minimum players for a map (half done)
Allow same ip addresses to connect but don't collect stats
Bobirovs list of stuff (http://apochq.handwired.net/ideas.txt)

-- Client Stuff
Scripting language
Gun fires at same point for all tanks (ignores turret/gun position in model)
Animated GIFs for avitars
Option to reconnect when disconected from server.
In local mode when it's the next person's turn, re-center the view to where they last had it.
Ability to re center view around other tanks
Make a count down sound when timer runs out.
Add option for human players to say stuff when firing/killed
Multi-kill bonuses
A way to add and remove players in single player game

-- Other Stuff
Dirt cannot be raised when underground (or other dirting stopping)
Add the ability to customize the languages (for dialogs etc..) (localisation)
More weapons, always more weapons
Smoke bombs
Bouncing debris
Cloaking device for tanks
Low level cloud or fog
Patriot missile type defense
plasma blast
different hp / weapons capabilities for different tanks?
fire control
explosion shockwaves

-- Game Play
Guidance systems (lazy boy)
Communism (economy type)

-- Graphics Stuff
Add action replay type functionality
Fog shader effects
